Each team has a SACK AND INTERCEPTION RATING, for that respective team’s defense. The rating is either +, – or neutral. A (+) rating means the team had more than average, a (–) rating means the team had less than the average and a (0) rating means the team is right on average.
A team with a negative interception rating would roll the dice and check it’s rating whenever an interception comes up. If the roll is within range (i.e. less than or equal to the rating following the (–)) then the pass is not intercepted (procedures to determine whether the pass is complete or incomplete will follow). A defensive team with a negative sack rating would re-roll the dice whenever a sack occurs from a result of 28, 29 or 30 as well as from scrambles of less than 1 yard on play results 26 or 27. A roll of less than or equal to the rating would result in no sack. IF THE PASS IS NOT INTERCEPTED OR A SACK DOES NOT OCCUR THEN THE PASS MAY BE COMPLETE OR INCOMPLETE. RE-ROLL AND CHECK THE RATING NEXT TO THE “COMP. AGAINST” LABEL. IF THE ROLL IS WITHIN RANGE THEN THE PASS IS COMPLETE, USE THE NUMBER IN THE PARENTHESES NEXT TO THE DICE RANGE FOR THE PLAY RESULT.
Teams with a positive sack or interception rating would re-roll on play result numbers off the QB’s card of 16 thru 19, regardless of whether or not the pass is complete or incomplete. If the roll is less than or equal to the rating after the (+) then an interception has occurred (read it as result 25) or if you’re checking for a sack then a sack has occurred (read it as result 30). If outside the range then accept the original result. If a team has both positive sack and interception ratings then check for the SACK first, then if none, re-roll and check for the interception.
Mr. Mark Zarb owns the “intellectual” rights to this innovation.