When using the Master Game Addition, each quarter consists of 30 full plays. Certain plays are recorded as half-plays (i.e., incompletions, touchdowns, field goals, safeties, plays that go out of bounds, whenever the ball changes team possession and penalties). Each half play accounts for a 15- second interval, a quarter consists of 60 half plays. Let’s use the following example, The NY Jets kick off to the NE Patriots and the ball is returned to the NE 20-yard line to begin the game (half play or 14:45). Tom Brady’s first down pass is incomplete (half play or 14:30). L. Blount is stuffed for no gain on second down but remained in bounds (full play or 14:00). Darrelle Revis intercepts Tom Brady’s third-down pass 25-yards downfield and returns it 45-yards for a touchdown (half play or 13:45). I would record this play on the reverse side of my scoresheet as: NYJ – Revis 45 interception return (Folk kick), 13:45.
Wouldn’t it be nice to have an alternative timing methodology to enhance the realism of the game? Wait no more; Mark Zarb has created a simple but effective solution that only requires three dice (traditional red and white die and another colored die) and the Timing Adjustment Chart. After a scoring play, roll all three dice and read the red/white in first column and the other colored die across the top. If the other colored die roll is a 6, a re-roll is required.
Using the above example, I would add 8 from the original time of 13:45 resulting in the new time of 13:53. I would now record the scoring play as: NYJ – Revis 45 interception return (Folk kick), 13:53.
Note: If you time a game were the final play of the game is annotated as the 15:00 mark, you would subtract. If you time a game were the final play of the game is annotated as 0:00 you would add.