Timing Adjustment Chart

When using the Master Game Addition, each quarter consists of 30 full plays.  Certain plays are recorded as half-plays (i.e., incompletions, touchdowns, field goals, safeties, plays that go out of bounds, whenever the ball changes team possession and penalties).  Each half play accounts for a 15- second interval, a quarter consists of 60 half plays.  Let’s use the following example, The NY Jets kick off to the NE Patriots and the ball is returned to the NE 20-yard line to begin the game (half play or 14:45). Tom Brady’s first down pass is incomplete (half play or 14:30).  L. Blount is stuffed for no gain on second down but remained in bounds (full play or 14:00). Darrelle Revis intercepts Tom Brady’s third-down pass 25-yards downfield and returns it 45-yards for a touchdown (half play or 13:45).  I would record this play on the reverse side of my scoresheet as: NYJ – Revis 45 interception return (Folk kick), 13:45.

Wouldn’t it be nice to have an alternative timing methodology to enhance the realism of the game? Wait no more; Mark Zarb has created a simple but effective solution that only requires three dice (traditional red and white die and another colored die) and the Timing Adjustment Chart. After a scoring play, roll all three dice and read the red/white in first column and the other colored die across the top.  If the other colored die roll is a 6, a re-roll is required.

Timing Adjustment Example

Using the above example, I would add 8 from the original time of 13:45 resulting in the new time of 13:53. I would now record the scoring play as: NYJ – Revis 45 interception return (Folk kick), 13:53.

Note:  If you time a game were the final play of the game is annotated as the 15:00 mark, you would subtract.  If you time a game were the final play of the game is annotated as 0:00 you would add.

Jeff Hart’s “Detailed Score Card”

Without a doubt, one of the greatest tools for capturing an APBA Football game is the score sheet designed by Mr. Jeff Hart. I’ve used it for over ten years and wouldn’t dream of playing a game without. Denny Hodges (a.k.a. Zinnastone) used it as the template for his state of the art “Score and Store” system. My APBA Football brother and dear friend, Mark Zarb, recently sent me his score sheet from a thrilling NY Jets come-from-behind victory. The thing that struck me was how each of us customized this great works sheet to meet our individual needs. For example, Mark records his games in a cumulative manner (see below) where I record each individual play result and determine totals at the end of the game. I’ve said this many times before but it merits repeating, “Jeff, thank you for all that you have done for APBA Football.”  

Zarb Scoresheet

https://oguard62.wordpress.com/2012/05/06/jeffrey-hart-scoresheets/

 

 

 

 

 

 

 

 

“Squib Kick”

There is a 1/14 chance of rolling a TL penalty when kicking off using the APBA Football Master game. With that said, there is a 1/12 chance of rolling an Unsportsmanlike Conduct – Offense- 15 from line penalty resulting in the ball being moved to midfield.  It might tempt the opposing coach to attempt an on-sides kick but the odds are not in your favor. So the coach usually just kicks off and the result the majority of the time will be a touchback. Does this penalty really have a negative impact on the receiving team? The only impact on the game is a timing issue (i.e., half-play recorded).

During a recent conversation with Mark Zarb this very subject came up. We both agreed the correct course of action would be to squib kick the ball, however, the current game engine doesn’t offer this feature. So I asked Mark if he would create one to go along with his many other innovations. After reviewing kicking distances and potential receiving “targets”, I feel this is a quality product that accurately depicts this type of kick. I would like to share this innovation with the rest of the gaming community.

So your protecting a lead at the end of the game or you don’t want to kick to Devon Hester, it’s simple, just squib kick it. A special thanks to Mr. Mark Zarb for all his great contributions to the game of APBA Football!!

Squib Kick

“Play-Calling” Spreadsheets

Awhile back, I posted a solitaire play calling system designed by Mr. Doug Reese. My good friend and APBA Football expert, Mr. Mark DerGarabedian, used his Excel expertise to incorporate Doug’s system into two “user-friendly” spreadsheets. This is just another example of the selflessness of our gaming community. I for one believe the more “tools we have in the toolbox” the better it is for all of us.

Reese system

APBA Football Tutorial 3.0

Well my motto or mission statement is “Pursuit of the Perfect Replay”. Although I’ve played more games than I ever care to count, I’m constantly trying to improve “my craft” as a Master game replayer. My goal is always to obtain realistic and accurate statistics, decrease playing time, and increase the “playability” of the game to enhance my enjoyment.

With that said, I’ve made three major changes to my “Method of Play”. First, I no longer use the “Floating Index” from the APBA Journal but use the “Offensive Index Finder” in the back of the Master Game booklet. Why did I make this change? It’s an absolute pleasure calling a play without knowing what the offensive index is in advance. When using the “Floating Index” or using the traditional “Plus 8/Minus 8” rule, the gamer either already knows the index or has a very good idea what it will be. Now it doesn’t matter if the offense is -18 against the “85” Chicago Bears defense, they still have a 1/36 chance at being in “A” for that play. In a nutshell, playing this way eliminates any conscious or subconscious gaming of the system. Secondly, I no longer determine the offensive index by series but for each individual play. This will eliminate “hot or cold” dice rolls having a major impact on the outcome of the game. Being a big believer in “constructive criticism”, I’ve eliminated multiple dice rolls by rolling four or five dice at a time.

In APBA Football, draw plays and screen passes are “contradictory” type plays. So I no longer call these plays from scrimmage, however, they occur off an audible system. I no longer adhere to APBA’s rule of one audible per quarter but allow unlimited amount on “situational” downs. I’ve also incorporated my procedures for the final “Two-Minutes” of regulation and revamped how I handle kick and punt returns.

This presentation has been added to the “Method of Play” menu in the upper tool bar. To allow instructional videos to play, select “Read Only”, Enable Content, select “Slide show” tab from upper ribbon, select “From the Beginning”, and choose “This is from a trusted source”.

To provide one-stop shopping, the following presentations have also been posted there:

  • Blitzing
  • Keying
  • Sack & Interception
  • Yards per Catch

I hope for you find this latest edition of my apba-football-tutorial-3.0 informative.

R. Dunlap’s “Quota System”

Ray was kind enough to share his latest contribution with the APBA Football community, his “APBA Solo Football Quota System” and “APBA Football Quotas (2013)”. To quote Ray, “If I have learned anything in my 48 years of playing APBA Football it is this – the more restrictive the way players’ quotas are administered, the better the game!” I couldn’t agree more with that statement because the cards will only render accurate statistics if used correctly. Traditionally, there are three ways to determine “quotas” for conducting a mini or full season replay: (1) Determine the player’s “static” average by dividing actual passing/ rushing attempts by games played/total amount of scheduled games. (2) Mirror the games’ actual box score. (3) Converting percentage of actual attempts/receptions/ sacks/etc into “Base 6”. For example, if teams total receptions are 100 and a receiver caught 30, then 30/100 X36=10.8 rounded up to 11 which in base 6 is 25, so his range would be 11-25 (i.e., dice range calculator).

Ray has created a viable option for gamers who purchased the 2013 card set. He has developed a system for quickly determining which skill/specialty players will participate in the game, which would be extremely beneficial for solo tournament play or for replayers who don’t mirror actual box scores. He created a statistical based “floating” quota system for rushing attempts and non-quarterback passing attempts for each team. In addition, he has provided his receiver allocation ratings for each team. Trust me when I say this is a tremendous innovation and I used it for years with great success. It allows the gamer to select the intended receiver based off of actual per game “touches” and designates the correct ratio of short to medium/long passes for each receiver resulting in accurate receptions and yards per catch average. If I wasn’t using Mark Zarb’s “Yards per Catch” innovation, I would still be adhering to Ray’s system.

Thank you Ray, for providing the community one more alternative for getting the most out of this great hobby!

2013 “Sack & Interception” Ratings

I thought it was appropriate to publish the “Sack & Interception” ratings for the 2013 NFL season since the last 5 videos I’ve recorded addressed the various aspects of this innovation.  I’ve used this innovation for years and have been extremely pleased with the results. 

2013 Sack and INT Rating – Final

https://oguard62.wordpress.com/2012/03/20/innovations/