Mark Zarb was kind enough to allow me to release his “Trick Play” formula into the public domain. I’ve had the pleasure of using it for the past 12 replays and absolutely love it. I’m always amazed at how nearly each teams trick play attempt is accounted for. Traditionally, it’s the head coach that has the final say if a trick play is called and it’s no different on my tabletop. For example, if a “Fake Punt” comes up and the situation is unrealistic (backed up deep into my own territory, 4th and long situations, etc), I simply ignore it. The best part is that all trick plays are randomly selected to eliminate “gaming of the system”.
Step-by-step instructions are listed in the below standalone file. I hope that you enjoy this system as much as I have.
I’m only 55 games into my 1998 NFL replay and I’ve already had seven fumbled extra point attempts with one impacting the outcome of a game. Mr. Dave Urban, an author on this site and someone I greatly respect, informed me of a workaround he implemented after conducting extensive research. He informed me this problem began with the 2014 card set, where play result (PR) 16 on the place kicker’s card which was good for an extra point (XP) attempt was changed to either a 33 or 34. Dave’s research yielded that fumbled snaps were solely based on field goal attempts and not extra points. Moving forward, I will adhere to his recommendation of using PR 13 whenever a fumble occurs during an extra point and use F8 and F9 during field goal attempts.
The big football news out of the convention is the 2022 APBA Football card set will code certain QBs (Allen, Hurts, Jackson, Fields, etc) who frequently executed designed runs. Using Pro-Football Reference, APBA will identify the amount of called runs and incorporate this into the R-column. The scramble numbers (26/27) will be calculated only for actual number of scrambles NOT total rushing attempts. The coding will be like WRs coded with (EB/HB) to address the jet sweep.
This is a major upgrade that will enhance realism and playability. We have two gentlemen to thank for this major upgrade, Mr. Greg Wells and Mr. Doug Reese. I know that Greg has been working behind the scenes with John on this for nearly a year. Doug has been in the forefront on this matter, he has sent countless emails to APBA and has been quite verbal on this front but the “squeaky wheel gets the grease.” His persistence is a win for our entire football community and we owe both gentlemen a debt of gratitude.
To my knowledge, APBA is not going to re-issue any QB cards for season sets currently being sold in Stadium Shop but this new methodology will be used on all future sets. I would like to introduce my innovation for determining the amount of “called” runs for running type QBs. The below PDF explains this innovation and “Augmenting QB Rushing Attempts” is the excel file needed to make this process painless.
The game company’s “punt return-penalty” rules outlined in the Basic or Master Game doesn’t account for any return yardage associated with the following penalties: clipping, offensive holding, personal foul, or an illegal block. APBA specifies to enforce from spot of possession resulting in “zero return yardage for applicable returner and the 10 or 15-yard penalty being enforced from spot of possession.”
If I roll a Play Result (PR) 31 (Master – 7TQ or RP16/Basic 7TQ), PR 35 (Master – 18TQ or 26 TQ/ Basic 22TQ) or PR 36 (Master 5TQ or 3TQ/Basic 4TQ) during a punt return it triggers an additional dice roll to determine if the infraction occurred beyond or before the return gain.
Example for PR 31:
I’m using the Basic booklet and the PR is 31 resulting in 7TQ. I need to determine if the penalty occurred prior to the returner gaining 7 yards or did the infraction occur downfield past 7-yards. Once I roll, I look at the red die and if it’s an even number (2, 4, or 6), the penalty occurred downfield, so if the punt returner fielded the punt at his own 31-yard line and advanced it 7-yards to the 38-yard line, the 10 or 15-yard penalty would be enforced from the 38-yard line.
If the red die was an odd number (1, 3, or 5), the penalty occurred prior to the returner gaining 7 yards and the white die indicates the spot of the infraction. If white die was 3, I would award the punt returner a 3-yard gain and enforce the 10 or 15-yard penalty from the return team’s 34-yard line.
Example of PR 35:
I’m using the Basic booklet and the PR is 35 resulting in 22TQ. I need to determine if the penalty occurred prior to the returner gaining 22 yards or did the infraction occur downfield past 22-yards? Once I roll, I look at the red die and if it’s an even number (2, 4, or 6), the penalty occurred downfield, so if the punt returner fielded the punt at the punt return team’s 31-yard line and advanced it 22-yards to the opponents 47-yard line, the 10 or 15-yard penalty would be enforced from the 47-yard line.
If the red die was an odd number (1, 3, or 5), the penalty occurred prior to the returner gaining 22 yards, add both the red and white dice to determine spot of the infraction. If dice roll was 65, I would award the punt returner a 11-yard gain and enforce the 10 or 15-yard penalty from the punt return team’s 42-yard line.
Example of PR 36:
I’m using the Master booklet during the first quarter and PR 36 results in 5TQ. I need to determine if the penalty occurred prior to the returner gaining 5 yards or did the infraction occur downfield past 5-yards? Once I roll, I look at the red die and if it’s an even number (2, 4, or 6), the penalty occurred downfield, so if the punt returner fielded the punt at the punt return team’s 31-yard line and advanced it 5-yards to the punt return team’s 36-yard line, the 10 or 15-yard penalty would be enforced from the 36-yard line.
If the red die was an odd number (1, 3, or 5), the penalty occurred prior to the returner gaining 5 yards and the white die indicates the spot of the infraction. If white die was 3, I would award the punt returner a 3-yard gain and enforce the 10 or 15-yard penalty from the punt return team’s 34-yard line. Note: the return always is less than the gain, so if the white die is a 5 or 6, just treat as a 4-yard return.
I’ve attached an update to my RB card calculator. This version fixes a minor calculation issue that impacted some RB. Most of the additions are explained in the notes. The biggest addition is that the spreadsheet will now give an estimate of how often the entered card will generate various gains. There was a discussion recently on ABTL regarding the 1983 John Riggins card. I hope that this spreadsheet will shed some light on those type of questions.
Dan Flynn is at it again; he created a wonderful calculator to estimate the yards per carry for a running backs card. I’ve tested it and am incredibly pleased and impressed with its accuracy. Dan, thank you for all that you do for our community!
Mr. Dan Flynn is an avid APBA Football player who recently contacted me regarding a Yards per Catch (YPC) innovation that he created. His “YardsPerCatch” spreadsheet allows the calculation of YPC ratings. It also includes the chart used to determine the adjusted yardages. The system allows for a range of YPC ratings from -5 to 10. These ratings when used with the chart included will adjust the receivers YPC to more closely match their actual YPC. Mark Zarb and I reviewed the innovation and provided feedback. After several back and forth emails, Dan was nice enough to provide me with the finalized YPC spreadsheet and his methodology behind creating the innovation to share with the community. The instructions for usage are inside the spreadsheet.
I would like to thank Dan for all his hard work and attention to detail in creating this fine innovation. A job well done!
This morning I received an email from a gentleman named, David Macias, introducing a “Play Calling” program for College APBA Football. A little background, although David is a lifelong APBA Baseball guy, he recently dived into APBA Football. He hired his friend, Mr. Shane Gleeson, to create an Excel play calling program that would disperse the rushes and pass attempts realistically among the players on a team based on their real-life stats. Dave has been using it for his 2019-2020 college replays and is extremely pleased with how well it has worked. The “Play Calling’ program scrubs the Sports Reference pages for the team and individual stats and has a two-tiered decision model. Say a team runs 60% of the time, it will call for 60% run plays (or thereabouts) using the random number function. Once a run has been established, it will then look at the number of rushing attempts and dole out the carries based on the percentages each player ran the ball. David recommends employing a “common sense” manual override for situational downs. For example, always call a pass play on second down and long or on more or third and medium/long situations. He always calls a run on third or fourth down and short situations (1 or 2 yards). Just refresh the screen (pressing F9 key) until you get either the applicable pass or run call.
What I love about the program too is that he added a yearly function in there so that you can go back and pull up any year you want as well. He is nearly complete with an NFL version of this “Play Calling” system.
Mr. Shane Gleeson owns the “intellectual rights” to this innovation. I have received his permission to make this available to the public free of charge with the caveat he receives the recognition. In addition, he is available to do custom work if anyone has any ideas for upgrades to this existing program or the creation of any new project. Shane’s contact information is email@example.com.