With more NFL teams leaning towards a fast-paced offense geared towards achieving more offensive plays it’s making it very difficult for the APBA gamer to keep up. Last season, the Patriots in the off-season visited Chip Kelly in Oregon to study his “fast-break” system and increased their plays from scrimmage by an average of 6.8 per game (in 2011 – 67.6 plays from scrimmage compared to 74.4 in 2012). Not only is the NFL a “copycat” league but with Chip Kelly now implementing his system in Philadelphia it’s going to get more difficult to keep up. Why should this be a concern of the APBA gamer you might ask? The jumping off point for achieving statistical accuracy begins with coming as close as possible to “matching” the total plays from scrimmage. Without this, overall yardage will not be as close resulting in a negative trickle-down effect. I’m currently 3 to 4 plays below the actual average in my 2011 NFL replay using current timing rules (half-plays for incomplete passes, out of bounds plays, injuries, change of possessions, etc.) and it will be even harder keeping pace in the future.
To mitigate this problem, the APBA gamer should have the ability to implement a “hurry-up offense” mode once or twice per game. When implemented, each play would be timed as a “half-play” regardless of the result. The “hurry-up offense” mode should not exceed six consecutive plays. I believe this would go a long way with keeping up with the torrid pace of today’s professional game. Thoughts?