“Two-Minute” Rules

I don’t address how I handle the final “two-minutes” of the fourth quarter in my “Method of Play” presentation. I adhere to the “Timing Adjustments” outlined in Section II. paragraph D. of the Master game rule book. The first play after 26 plays have been completed in the second and fourth quarters is annotated as a half play and completions of 9-yards or less the intended receiver went out of bounds for a half play. During the final two-minutes of the first half, I adhere to my “Method of Play” techniques.

A. If the offensive team has the lead and is attempting to run out the clock in the final two-minutes of the fourth quarter, I refer to “3rd or 4th & 1” of the “Situational Down and Distance” chart to determine the defensive alignment against a called running play regardless of the down. This is to simulate the defense playing “Cover 0” to stop the run at all cost but allows for “blown gap control” which can occur.

  • Defense in “D” on dice roll 11
  • Defense in “S” on dice roll 12-24
  • Defense in “G” on dice roll 26-66
  • Defense “keyed” runner on dice roll 64-66.

If the offense calls a “Pass” play, I will refer to “Fletch67” to determine defensive alignment on neutral downs and “Situational Down and Distance” chart for situational downs.   

B. If the offensive team is trailing by 3 points or less during the final two-minutes of the fourth quarter, I do not deviate from my “Method of Play” techniques.

C. If the offensive team is trailing by 4 points or less during the final two-minutes of the fourth quarter, the following actions are taken to simulate a “Bend but Don’t Break” defensive philosophy while the offense has the ball in their own territory and a more aggressive “Attack” style once the offense approaches the “Red Zone”. First, the offense is automatically in a 3-WR set (post 82 seasons) and the defense is in their “Dime” package. I adhere to the “reduction” rule, even for pre-1982 seasons. Defensive indexes will be determined as follows against called “PASS” plays:

  • First and Second Down:
    • Defense in “D” on dice roll 11-43
    • Defense in “S” on dice roll 44-65
    • Defense in “G” on dice roll 66
  • Third or Fourth Down:
    • Defense in “D” on dice roll 11-53
    • Defense in “S” on dice roll 54-63
    • Defense in “G” on dice roll 64-66

Between Offensive Team’s 14 yard line and goal line

  • Offense can’t call a “Run” play.
  • No blitzes.
  • No audibles.

Between Defense Team’s 31 and Offense Teams 15 Yard line

  • Offense can’t call a “Run” play.
  • No blitzes.
  • No audibles.

Between Defense Teams 10 and 30 Yard lines

  • If Defense is in “D” alignment, roll additional dice:
    • Dice roll 1 thru 5 – No Blitz
    • Dice roll 6 – Blitz
  • Audible is allowed only if offense has one remaining and are in possession of at least one timeout
  • Offense can’t call a “Run Play”, however, it can occur off an audible.

Between Defensive Team’s Goal Line and 9 Yard Line

o   Adhere to “Method of Play” techniques for neutral and situational downs.

2 thoughts on ““Two-Minute” Rules

  1. Thanks for posting this Greg. Appreciate it; it will help me. I struggle w/ this sometimes with trying to be fair, etc.

    Hey – another question. Do you strictly adhere to a Pro set vs a standard 3-4 or 4-3 on the “non-situational” downs? I ask because there are some teams that just don’t run very well (2012 Arizona as an example, for that matter the 2012 Falcons don’t run it that great) – they’d be better off being in 3WR, and running from time to time from that; especially if the D is in Nickel or Dime; but then I think I’m cheating. It’s a bit of a conundrum for me.

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