# Old is New with a Twist

After reading Ray’s response to the following question “How would you score net yardage for a 41 yard punt with holding on the offensive team during the return?” it made me realize how current Master game rules contradict the NFL rules. The game company’s “punt return-penalty” rules outlined in the Master Game don’t coincide with actual NFL rules when there is clipping, offensive holding or an illegal block. APBA specifies to enforce from spot of possession resulting in “zero return yardage for applicable returner and the 10 or 15-yard penalty being enforced from spot of possession.” If memory serves me correctly, in the old football game (pre-1982) you would roll both dice together, add, and this would determine return yardage. So that gave me the idea for the following:

• Roll both dice and add to determine return yardage. If the red die is a larger number than white die (red 5 & white 3), this indicates the infraction occurred beyond the return gain. For example, Roscoe Word fields the punt at the -20 and has an 8-yard return to the -28 but New York was penalized 10-yards for holding and the spot of the foul was the -30. I would score this as an 8-yard return for Roscoe Word and enforce the penalty from the -28 resulting in New York taking over at the -18.
• Roll both dice and add to determine return yardage. If the red die is a smaller number than white die (red 3 & white 5), the white die will indicate the spot of the infraction. For example, Roscoe Word fields the punt at the -20 and has an 8-yard return to the -28 but New York was penalized 10-yards for holding and the spot of the foul was the -25. I would score this as a 5-yard return for Roscoe Word (ignore the red die or 3 yards) and enforce the penalty from the -25 resulting in New York taking over at the -15.
• If you roll doubles, use this as the gain and enforce from this spot. For example, you rolled a 66 this would indicate a 12-yard gain to the -32 and the 10-yard penalty would be enforced from this spot. The Jets would take over at the -22.

I believe this will add realism and only require one additional roll that should not slow down play. In a nutshell, if red die is larger add both dice and if not, only use result of white die for the return.