The average of the RB’s card may or may not reflect his actual yards per carry. If the RB is slotted to spend a lot of time in “A” index, the card normally is downgraded and the opposite is true if the RB will spend a lot of time in “C” index. Factors such as hot or cold dice, defensive alignment, line changes associated with keying, blitzing, nickel or dime defenses will have either a positive or negative impact on the card’s performance. Attached is a “Yards per Carry” Calculator to estimate the runner’s average based off his card. If the RB has a “K” (breakaway run) in his “R” column, determine if he has a ‘1 or “2” in the “K” column of RPN 66. For example, Tony Dorsett’s card listed in “Top Rushing Performances” has 3 K’s on his card and a “1” in the “K” column associated with RPN 66. I would insert “3” adjacent to RB with a “1” @ RPN 66 in the All-Purpose Rusher (15-17-19) table. Finally, ensure all 36 numbers listed under the RB’s “R” column are entered into the calculator.
Monthly Archives: March 2012
QB Completion Calculator
There are countless factors which impact the performance of a QB’s card ranging from hot or cold dice, frequency in A, B, or C passing indexes, defensive alignment, keying, blitzing, nickel or dime defenses to name a few. With that being said, it’s still fun trying to “guess” the production of a QB’s card whether it’s for an upcoming league draft or a solitaire replay. Attached is a “QB Completion Calculator” to use as a “jumping off” point to estimate the “completion percentage” based off the QB’s card. First, determine how many scramble (26 & 27) and rare play numbers (31 & 32) are on the QB’s card and subtract from 36 and enter remaining numbers in the “Frequency” column. For example, QB card has (2) 26, (1) 27, (1) 31 & (1) 32, ignore these 5 and enter the remaining 31 numbers into the frequency column.